[Author]
Author = IamViperx
[Description]
Description = In order to find the information about the "thing" you need to break into a mansion to steal a notepad, a weapon and kill a person.
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -3203,683
Objectives[0]positionY = 758,3222
Objectives[0]positionZ = 3,451582
Objectives[0]Heading = 268,5255
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 18
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 4
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 9
Objectives[0]Weapon0 = Revolver
Objectives[0]Weapon1 = BattleAxe
Objectives[0]Weapon2 = HeavyPistol
Objectives[0]Weapon3 = MachinePistol
Objectives[0]Weapon4 = Machete
Objectives[0]Weapon5 = SwitchBlade
Objectives[0]Weapon6 = AssaultShotgun
Objectives[0]Weapon7 = AssaultSMG
Objectives[0]Weapon8 = SniperRifle
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -3202,726
Objectives[0]mission_Vehicles[0]positionY = 755,375
Objectives[0]mission_Vehicles[0]positionZ = 2,970257
Objectives[0]mission_Vehicles[0]Heading = 308,5257
Objectives[0]mission_Vehicles[0]Name = Carbonizzare
Objectives[0]mission_Vehicles[0]Model = carbonizzare
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter ~b~your car~w~.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -3204,438
Objectives[1]positionY = 754,552
Objectives[1]positionZ = 2,451582
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Drive to the ~y~mansion~w~.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -559,9628
Objectives[2]positionY = 662,8503
Objectives[2]positionZ = 144,4879
Objectives[2]Heading = -5824,731
Objectives[2]Diameter = 2
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Enter the ~y~apartment~w~.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -572,0083
Objectives[3]positionY = 661,508
Objectives[3]positionZ = 144,8449
Objectives[3]Heading = 170
Objectives[3]Diameter = 2
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 5
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -570,9798
Objectives[3]mission_Actors[0]positionY = 651,7877
Objectives[3]mission_Actors[0]positionZ = 145,6319
Objectives[3]mission_Actors[0]Heading = 195
Objectives[3]mission_Actors[0]String_Name = ig_abigail
Objectives[3]mission_Actors[0]Relationship_Group = Neutral
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[3]mission_Actors[0]AlwaysFight = False
Objectives[3]mission_Actors[0]Seeing_Range = 2,5
Objectives[3]mission_Actors[0]Hearing_Range = 2,5
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 99
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]Task_List_Count = 8
Objectives[3]mission_Actors[0]Task_Repeat = True
Objectives[3]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[0]DestinationX = -567,066
Objectives[3]mission_Actors[0]Task_List[0]DestinationY = 652,0611
Objectives[3]mission_Actors[0]Task_List[0]DestinationZ = 145,1319
Objectives[3]mission_Actors[0]Task_List[0]Rotation = -1880
Objectives[3]mission_Actors[0]Task_List[0]Speed = 1
Objectives[3]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[3]mission_Actors[0]Task_List[1]Type = Pause
Objectives[3]mission_Actors[0]Task_List[1]PositionX = -568,7039
Objectives[3]mission_Actors[0]Task_List[1]PositionY = 651,4847
Objectives[3]mission_Actors[0]Task_List[1]PositionZ = 145,1319
Objectives[3]mission_Actors[0]Task_List[1]time = 3
Objectives[3]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[2]DestinationX = -573,2291
Objectives[3]mission_Actors[0]Task_List[2]DestinationY = 652,0242
Objectives[3]mission_Actors[0]Task_List[2]DestinationZ = 145,1319
Objectives[3]mission_Actors[0]Task_List[2]Rotation = -1980
Objectives[3]mission_Actors[0]Task_List[2]Speed = 1
Objectives[3]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[3]mission_Actors[0]Task_List[3]Type = Pause
Objectives[3]mission_Actors[0]Task_List[3]PositionX = -572,955
Objectives[3]mission_Actors[0]Task_List[3]PositionY = 650,3964
Objectives[3]mission_Actors[0]Task_List[3]PositionZ = 145,1319
Objectives[3]mission_Actors[0]Task_List[3]time = 2
Objectives[3]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[4]DestinationX = -575,901
Objectives[3]mission_Actors[0]Task_List[4]DestinationY = 641,8513
Objectives[3]mission_Actors[0]Task_List[4]DestinationZ = 144,9324
Objectives[3]mission_Actors[0]Task_List[4]Rotation = -1995
Objectives[3]mission_Actors[0]Task_List[4]Speed = 1
Objectives[3]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[3]mission_Actors[0]Task_List[5]Type = UseMoblePhone
Objectives[3]mission_Actors[0]Task_List[5]PositionX = -575,4645
Objectives[3]mission_Actors[0]Task_List[5]PositionY = 641,6686
Objectives[3]mission_Actors[0]Task_List[5]PositionZ = 144,9324
Objectives[3]mission_Actors[0]Task_List[5]time = 10
Objectives[3]mission_Actors[0]Task_List[6]Type = Pause
Objectives[3]mission_Actors[0]Task_List[6]PositionX = -575,4645
Objectives[3]mission_Actors[0]Task_List[6]PositionY = 641,6686
Objectives[3]mission_Actors[0]Task_List[6]PositionZ = 144,9324
Objectives[3]mission_Actors[0]Task_List[6]time = 1
Objectives[3]mission_Actors[0]Task_List[7]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[7]DestinationX = -569,4978
Objectives[3]mission_Actors[0]Task_List[7]DestinationY = 651,9976
Objectives[3]mission_Actors[0]Task_List[7]DestinationZ = 145,1319
Objectives[3]mission_Actors[0]Task_List[7]Rotation = -2360
Objectives[3]mission_Actors[0]Task_List[7]Speed = 1
Objectives[3]mission_Actors[0]Task_List[7]GoStraitToCoord = False
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -572,4956
Objectives[3]mission_Actors[1]positionY = 642,993
Objectives[3]mission_Actors[1]positionZ = 145,4621
Objectives[3]mission_Actors[1]Heading = 339,9984
Objectives[3]mission_Actors[1]String_Name = a_m_m_bevhills_01
Objectives[3]mission_Actors[1]Relationship_Group = Neutral
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 0
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Unarmed
Objectives[3]mission_Actors[1]Variation = Default
Objectives[3]mission_Actors[1]Task = 99
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Task_List_Count = 2
Objectives[3]mission_Actors[1]Task_Repeat = False
Objectives[3]mission_Actors[1]Task_List[0]Type = UseMoblePhone
Objectives[3]mission_Actors[1]Task_List[0]PositionX = -572,7095
Objectives[3]mission_Actors[1]Task_List[0]PositionY = 643,4785
Objectives[3]mission_Actors[1]Task_List[0]PositionZ = 144,9646
Objectives[3]mission_Actors[1]Task_List[0]time = 58
Objectives[3]mission_Actors[1]Task_List[1]Type = UseMoblePhone
Objectives[3]mission_Actors[1]Task_List[1]PositionX = -572,7095
Objectives[3]mission_Actors[1]Task_List[1]PositionY = 643,4785
Objectives[3]mission_Actors[1]Task_List[1]PositionZ = 144,9646
Objectives[3]mission_Actors[1]Task_List[1]time = 59
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -571,1371
Objectives[3]mission_Actors[2]positionY = 650,0156
Objectives[3]mission_Actors[2]positionZ = 142,0322
Objectives[3]mission_Actors[2]Heading = 350
Objectives[3]mission_Actors[2]String_Name = a_m_m_bevhills_02
Objectives[3]mission_Actors[2]Relationship_Group = Neutral
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Unarmed
Objectives[3]mission_Actors[2]Variation = Default
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -572,0815
Objectives[3]mission_Actors[3]positionY = 671,0331
Objectives[3]mission_Actors[3]positionZ = 138,232
Objectives[3]mission_Actors[3]Heading = 120,633
Objectives[3]mission_Actors[3]String_Name = ig_jewelass
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 100
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = Unarmed
Objectives[3]mission_Actors[3]Variation = Default
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -568,4584
Objectives[3]mission_Actors[4]positionY = 671,6188
Objectives[3]mission_Actors[4]positionZ = 138,232
Objectives[3]mission_Actors[4]Heading = 0,6353664
Objectives[3]mission_Actors[4]String_Name = mp_f_cardesign_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 100
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = Unarmed
Objectives[3]mission_Actors[4]Variation = Default
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 2
Objectives[3]mission_Pickup_Props[0]Model = prop_notepad_02
Objectives[3]mission_Pickup_Props[0]Value = 0
Objectives[3]mission_Pickup_Props[0]positionX = -567,9262
Objectives[3]mission_Pickup_Props[0]positionY = 654,9874
Objectives[3]mission_Pickup_Props[0]positionZ = 146,2937
Objectives[3]mission_Pickup_Props[0]rotationX = 0
Objectives[3]mission_Pickup_Props[0]rotationY = 0
Objectives[3]mission_Pickup_Props[0]rotationZ = -174,9999
Objectives[3]mission_Pickup_Props[1]Model = prop_drug_package
Objectives[3]mission_Pickup_Props[1]Value = 0
Objectives[3]mission_Pickup_Props[1]positionX = -576,3667
Objectives[3]mission_Pickup_Props[1]positionY = 646,1276
Objectives[3]mission_Pickup_Props[1]positionZ = 141,5322
Objectives[3]mission_Pickup_Props[1]rotationX = 0
Objectives[3]mission_Pickup_Props[1]rotationY = 0
Objectives[3]mission_Pickup_Props[1]rotationZ = -105
Objectives[3]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[3]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Kill the ~r~targets~w~, steal ~g~the package~w~ and steal ~g~the notepad~w~.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = -572,5253
Objectives[4]positionY = 650,7006
Objectives[4]positionZ = 144,6319
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Kill the ~r~targets~w~, steal ~g~the package~w~ and steal ~g~the notepad~w~.
Objectives[5]CollectPickupsAddBlips = True
Objectives[5]FaildText = 
Objectives[5]Type = Collect_Pickup
Objectives[5]positionX = -568,0185
Objectives[5]positionY = 655,8629
Objectives[5]positionZ = 144,8321
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Enter ~b~your car~w~.
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = -3202,821
Objectives[6]positionY = 755,5198
Objectives[6]positionZ = 0,1679082
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -551,7645
Objectives[7]positionY = 670,816
Objectives[7]positionZ = 143,4894
Objectives[7]Random_Actors_Actor_Model_Name = g_m_m_armboss_01
Objectives[7]Random_Actors_Vehicle_Model_Name = chino2
Objectives[7]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[7]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 3
Objectives[7]Random_Actors_Max_ReSpawn = 4
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Get to ~y~your house~w~.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -3203,143
Objectives[8]positionY = 753,0916
Objectives[8]positionZ = 2,451582
Objectives[8]Heading = 263,5255
Objectives[8]Diameter = 5
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 2,5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

